WebAug 13, 2024 · I first thought that it might be a problem with my projection matrix so I played around with the near and far Z but I didn't get any improvements. The following code was used to create the depth buffer: // === Create DSV descriptor heap D3D12_DESCRIPTOR_HEAP_DESC dsvHeapDesc; ZeroMemory (&dsvHeapDesc, … WebComPtr swapChain; ThrowIfFailed(factory->CreateSwapChainForHwnd(m_commandQueue.Get(), // Swap chain needs the queue so that it can force a flush on it. ... // Create the root signatures. {D3D12_FEATURE_DATA_ROOT_SIGNATURE featureData = {}; // This is the highest …
Resize window in D3D12 - Game Development Stack Exchange
WebDon’t create too many threads or too many command lists; ... Do fill D3D12_TEXTURE_COPY_LOCATION with care when using CopyTextureRegion() … Web// Copyright 2024 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the ... software stampante hp laserjet pro mfp m28a
Synchronizing Present Calls Between Applications on …
WebJun 30, 2024 · Sometimes having a very complex mesh / compute shader etc may trigger windows GPU hang detection. Deleting library (especially if upgraded the unity versions) is another way to remove the corrupted … When using the CreateSwapChainForHwnd, CreateSwapChainForCoreWindow, or CreateSwapChainForComposition calls, note that the pDeviceparameter actually requires a pointer to a direct command queue in Direct3D 12, and not a device. See more Apps are allowed to store pre-created descriptors which reference back buffers This is enabled by ensuring that the set of buffers owned by a swap chain never changes for the … See more Direct3D 12 doesn't support full-screen exclusive mode (FSE). Instead, when a game is the only visible application on-screen, the OS uses a strategy called full-screen optimisations (FSO) to achieve a similar effect to FSE … See more The only supported swap effects are DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DXGI_SWAP_EFFECT_FLIP_DISCARD, which requires the … See more When targeting Direct3D 12 on Windows 7, the necessary DXGI types for Direct3D 12 are not present, so you must use the D3D12On7-provided ID3D12CommandQueueDownLevel(queried … See more slow motion camera red carpet