WebFixed "Asynchronous Chunk getEntities call" when holograms are updated Code. Review changes Check out branch Download Email patches Plain diff Closed _ requested to … WebFeb 7, 2024 · It is 100% no need to perform set pass call in the same chunk, since a chunk shares the same Mesh and Material. ... For example, if I have a reference to GameObject CubeMultiple and use GetEntities I would be able to get both its primary entity and 2 additional entities.
getEntities() not working as expected - SpigotMC
WebWhen loading chunks, the entities in those chunks are not loaded anymore! I'm using World#loadChunk or Chunk#load to load unloaded/inactive chunks. It returns 'true'... so … WebJul 31, 2016 · Unfortunately, the NMS getEntities method (and even some methods it calls) that getNearbyEntities uses internally requires an Entity as its first argument. You could … red carpet nyc
java - Best way to get nearby entities - Stack Overflow
WebJun 21, 2024 · Spigot 1.17 - java.lang.IllegalStateException: Asynchronous Chunk getEntities call · Issue #26 · Cubxity/UnifiedMetrics · GitHub Cubxity / UnifiedMetrics … WebJul 31, 2016 · 1. Under the hood, the getNearbyEntities () method from org.bukkit.entity.Entity loops through all relevant chunks, so I would assume doing that is faster than looping through every entity in the world. Unfortunately, the NMS getEntities method (and even some methods it calls) that getNearbyEntities uses internally requires … WebMar 25, 2024 · Server version Paper 1.18.2 TAB version 3.1.0 Stack trace [07:22:23 ERROR]: Thread TAB Processing Thread failed main thread check: Chunk getEntities call java.lang.Throwable: null at org.spigotmc.AsyncCatcher.catchOp(AsyncCatcher.java:15... red carpet nyc events